Facebook’s secretive hardware division, Building 8, is rumoured to be developing four products, some of which could be unveiled during the month of April, according to Business Insider, citing sources familiar to the matter.
Building 8 was established about a year ago as an R&D center. The social network is attempting to bring some heat and taking on their competitors, including Alphabet, Apple, and Microsoft, and stay ahead of the next technology shift.
Technology developed within Building 8, which is headed by former DARPA executive Regina Dugan, will play a key role in Facebook’s future. During F8 2016, CEO Mark Zuckerberg outlined the company’s 10-year roadmap, identifying three key technologies that it was working toward: connectivity, artificial intelligence, and augmented/virtual reality (AR/VR).
And although Facebook successfully transformed from a primarily desktop company to a mobile one, the next transition will likely be more shocking for users.
Iit’s likely the next interface will be fundamentally different from the screens consumers are used to today. It’s important that Facebook stays ahead of the market, or it could follow in the tracks of companies like Nokia, which famously missed the smartphone boat. Whoops!
Key points to take away from the report:
- This has been an important foundation year for the VR market. New hardware and content have brought more options to market to appeal to a wider set of consumers.
- The highly fragmented VR market today will eventually narrow as the market grows and matures.
- After considerable progress in 2016, the VR market is ripe for transformation in 2017. Developers, consumers, investors, and hardware makers have a host of options from which to choose, each with their own strengths and shortcomings.
- The environment is just about ready for the first killer VR app to hit the market sometime in 2017, which will be a major catalyst for consumer adoption of VR hardware.
- Not all headset categories and platforms will emerge as winners in the near future. This is because they are so expensive. Alternately, affordable headsets that rely on smartphones as processors offer sub-par experiences that can induce sickness.
(Featured Image: Twitter)
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